2 years and still here :]

Look at that made a fancy title and took a total brain fart about what I was going to write lol……….

YES

this lil’ blog of mine has in fact been around for 2 years kinda of amazing I would say 🙂 So I will use this time to update you people find it in your heart to keep coming back each week to look at the stuff I post.

Comics
first of as of right now Haloside will be stopping at 100 BUT don’t worry it’s not a bad thing my goal was to make a 100 and I’m proud that I have. A new comic will be taking it’s Sunday spot
(drum roll) GABIE!! now some of you will recognize name as it was a short lived comic on hawtymcbloggy under the name GABI as you can tell I have added an E. GABI it self stands for grin and bear it which was very funny pun filled comic about lil’ spartans with no arms by Luke Matthews. I have picked up this torch and plan on continuing this comic under the new name GABIE – grin and bear it evolved (see what I did there) the weekly offerings will be a mix of standard comics and motion comics so look forward to seeing those in the future.

Haloshots is on hiatus right do to the fact there is nowhere to get fileshare pics I’m waiting on you 343 :p

NOVA is still in production moving slowly but not stopping but if you would like to nag greg (the guy drawing it) get at him on twitter to draw pics at a faster pace 🙂

SPARTAN-MAN is in production and that all I’m saying about that :3

MACHINIMA
far as machinima goes you will start seeing new offerings from me probably early next month so hold tight and prepare to laugh 😀

Interrogations
let me say this first whoever said people don’t like reading any more is dead wrong!! everyone seems to love these interviews now with that being said the interviews are not monthly due to the fact a lot of people I ask to interview either tell me no or don’t return emails….. so if you know of someone in the halo community doing great things with halo get at me and I’ll interrogate them 🙂

FORGE
I will be showcasing new forge stuff soon just not sure how your going to download it :/

YOUR CONTENT
as you can tell I have trying to get more content created by other people so if you have something halo you would like to share get at me either on twitter or on the facebook fan page and if I like it I will post it

A PROMISE
PAXEAST 2013 I will be there, I couldn’t make it this year which sucked. Anyways if you like the site and want to meet the man behind the blog then lets make it happen!!

thanks again!!

Reach Xbox LIVE playlists have been updated!

Our first Halo: Reach post-launch playlist update has been successfully deployed to Xbox LIVE. This update addresses a variety of issues in addition to tweaking some of the existing core gametypes and playlists.

Please note that this is just the first of many updates. Our team continues to work on improving the Reach online experience and we’re always listening to your feedback and reviewing the voting and game data we get from our servers. Reach will just keep getting better! As always, we welcome your feedback in our Optimatch forum here on Bungie.net.

Also note that we have another small update happening later this month (either 10/12 or 10/19 pending final test pass) that will enable campaign matchmaking. And for everyone out there who doesn’t love Infection as much as the rest of the players, don’t fret, we have plans to move Infection into its own “Living Dead” playlist later this month.

Lastly, in addition to everything listed below, today’s update also makes some tweaks to the betrayal system. Hopefully players will feel it’s a bit more ‘fair’ now and it shoudl behave closer to what you’re used to in Halo 3.

Here’s the full changelist of everything included in today’s update:

PLAYLISTS

Rumble Pit
* Added Crazy King
* Added Juggernaut
* Removed Oddball on Asylum

Team Slayer
* Removed SWAT
* Removed Classic
* Weights adjusted based on voting data

Team SWAT (New!)
* Based on existing Team Slayer SWAT offering
* Removed Hemorrhage
* Replaced Zealot with Arena Zealot map variant

Team Objective
* Added Crazy King
* Added several gametypes on Powerhouse (CTF, Assault, Stockpile, Crazy King, 3 Plots)
* Removed heavy vehicles from all 4v4 Team Objective gametypes

Multi Team
* Added Rocket Race

Big Team Battle
* Added Crazy King
* Removed SWAT
* Removed Snipers from Boneyard
* Weights adjusted based on voting data

Doubles Arena
* Removed Slayer Pro for Season 2
* Removed Boardwalk
* Replaced Zealot with Arena Zealot map variant

Team Arena
* Removed Slayer Pro for Season 2
* Replaced Zealot with Arena Zealot map variant

MAPS

Arena Zealot (New!)
* Added a softkill zone to the space area
* Modified initial spawns so enemies cannot see each other

Zealot
* Objects can no longer be dropped into the boot_base

Asylum
* Removed multiple duplicate Headhunter score zones

Boneyard
* Changed the base object for territories from a hill marker to a flag stand
* Objects can no longer come to rest on the out of bounds cliff behind the scaffolding where the Invasion core is captured
* Players can no longer sit in the out of bounds area under the ship scaffolding

Pinnacle
* Health Packs should not respawn after 15 seconds

Hemorrhage
* Landmine removed from Red team’s west cliff
* Respawn time for all Mongoose vehicles is now 45 seconds
* Scorpions replaced with Wraiths (4 minute respawn)

Paradiso
* Respawn timer for Concussion Rifle at Red base is now 30 seconds to match Concussion Rifle at Blue base

Reflection
* Changed the base object for territories from a hill marker to a flag stand

Boardwalk
* Changed the base object for territories from a hill marker to a flag stand

Powerhouse
* Respawn timer for all Needler weapons is now 45 seconds

GAMETYPES

Global Changes
* Slayer DMR now has motion tracker enabled
* Evade has replaced Hologram for all gametypes in which players can hold objects (CTF, Assault, Stockpile, Oddball)
* Evade has replaced Dropshield for gametypes which create concentrated gameplay in specific areas (Crazy King, Territories, Oddball)
* All Classic gametypes should now include Sprint as default equipment

King of the Hill
* Teams are now always able to correctly score points
* Players standing in the hill no longer receive extra points upon returning from a host migration

Rocket Race
* Players now attached to vehicles after being on foot for 10 seconds
* Flipped vehicles will be detected to prevent players from attaching to a non-upright vehicle
* Added functionality for tracking and reporting rotations
* Fountain of Mongeese should no longer be possible (don’t ask)
* Players are no longer able to jack another teams Mongoose
* Players are no longer forced into a specific role of driver or gunner
* All players start with a Rocket Launcher
* Players move at 50% speed, do significantly reduced damage and are marked with a nav icon
* Players on foot are now able to score points in Rocket Race

Juggernaut
* The Juggernaut no longer sees other players as allies upon returning from a host migration
* New clients after a host migration will no longer lose their Juggernaut status

Territories
* All teams now have separate capture timers for each territory
* Locked territories will no longer prevent players from using equipment
* The flag in the territory is now attached if the territory is a flag stand object
* Added a HUD_Widget to display contested status to players inside a territory
* The progress bar for a territory will now show as full when that territory is being contested (capture progress is saved and will appear again once the territory is no longer contested)
* Random flag clothes will no longer disappear after a round transition

Oddball
* Bombs in Hot Potato now properly report carry time
* Multiple hot potato bombs will no longer spawn in the same location
* The carry time reported stat will now always be correct after a host migration has occurred
* Players carrying the oddball during a host migration will no longer receive extra points

Stockpile
* All stockpile flags are now attached to their spawn location if it is a flag stand

Invasion
* The game score is now set per frame tick based off of the current phase
* A failsafe game end timer has been added to catch any possible bad cases of Invasion games not ending properly

Invasion: Boneyard
* The core will now reset whenever it is thrown through a shield door into a spawning location in Phase 3

Invasion (Assault) and Assault
* Added sudden death to Invasion (Assault) and Assault gametypes

Race
* Players who die before the first checkpoint will no longer spawn in a random location on the map

source: http://www.bungie.net/News/Blog.aspx?mode=news#cid29067